Code as Creative Medium: A Handbook for Computational Art and Design. Golan Levin, Tega Brain
Code-as-Creative-Medium.pdf
ISBN: 9780262542043 | 280 pages | 7 Mb
- Code as Creative Medium: A Handbook for Computational Art and Design
- Golan Levin, Tega Brain
- Page: 280
- Format: pdf, ePub, fb2, mobi
- ISBN: 9780262542043
- Publisher: MIT Press
Ebook italiano free download Code as Creative Medium: A Handbook for Computational Art and Design 9780262542043
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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"Code as Creative Medium A Handbook for Computational Art and Design" By Golan Levin and Tega Brain (MIT
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Code as Creative Medium: A Handbook for Computational Art
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations
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Code As Creative Medium: A Handbook for Computational Art
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations
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A Handbook for Computational Art and Design who want to explore code as a creative medium, and serves as a guide for computer scientists
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use the language of code as their medium. Their work includes everything from computer generated art to elaborate interactive installations, all with the goal of
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cal illustration, book design, and cartography. She is currently duction to code as a primary creative medium, including some history and theory on the subject.
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